Mobile app · Art marketplace

CANVASLY

A mobile-first digital art marketplace designed for immersive artwork browsing and artist interaction.

Editorial typographySoft neutral paletteMobile-first
Gallery mobile

Timeline

5 weeks

Figma

Available

Format

Responsive web

Back to case studiesOpen Figma

Case Study

A gallery-like mobile marketplace

A mobile-first art marketplace built to feel curated, calm, and easy to browse.

Focus

Discovery

Artwork feels easier to find and save.

Tone

Minimal luxury

Quiet surfaces keep attention on the art.

Problem statement

Art marketplaces can feel transactional

Online art marketplaces often feel crowded instead of immersive.

  • Keep the gallery feel intact.
  • Make artist interaction feel immediate.

Research insights

What mobile users needed

Users preferred gallery-like layouts with fewer distractions.

  • Faster access to artwork details mattered.
  • Favorites needed to be easy to reach.

Wireframes

Mobile-first layout studies

Wireframes explored thumb-friendly navigation and large artwork cards.

Frame

Gallery feed

Tall cards create an immersive scroll rhythm.

Frame

Artist sheet

Artist details stay close to the work.

High-fidelity

Refined visual direction

The final UI used editorial typography, soft neutrals, and restrained luxury details.

  • Typography gives the experience character.
  • The palette keeps the work feeling premium.

Prototype

Clickable gallery flow

Prototype covered artwork browsing, saving, and artist interaction.

Flow

Browse

Card-led discovery uses large imagery and concise labels.

Flow

Save

Favorites stay easy to reach from any view.

Iterations & rationale

What changed

The strongest iteration simplified navigation and made artwork feel more present.

  • Kept interactions thumb-friendly.
  • Removed excess clutter from browsing.
  • Added clearer saves and quick details.

Reflections

A calmer art marketplace

The final experience feels more curated, less transactional, and easier to browse on mobile.